Game Development Community

material id's and multi/sub objects ?

by Billy L · in Artist Corner · 10/07/2002 (10:19 am) · 1 replies

Hi logan !

Vague ye it is hehe !

I use only 1 channel !
If i export it as a shape with multires then it shows fine !
but when im using comskin and make it deform then the strange things happens !
its something about the material id's and the comskin
i think !!!??


\billy

#1
10/07/2002 (10:19 am)
Your description of the problem is very vague, could you perhaps expand upon it and/or include some screenshot examples.

The only thing that I can think of is that you are assigning a map channel to your multi/sub-object materials that are greater than one. The DTS exporter does not read or export UVW information in channels greater than 1 and thus could result in the textures not displaying correctly.

Logan