material id's and multi/sub objects ?
by Billy L · in Artist Corner · 10/07/2002 (10:19 am) · 1 replies
Hi logan !
Vague ye it is hehe !
I use only 1 channel !
If i export it as a shape with multires then it shows fine !
but when im using comskin and make it deform then the strange things happens !
its something about the material id's and the comskin
i think !!!??
\billy
Vague ye it is hehe !
I use only 1 channel !
If i export it as a shape with multires then it shows fine !
but when im using comskin and make it deform then the strange things happens !
its something about the material id's and the comskin
i think !!!??
\billy
Associate Logan Foster
perPixel Studios
The only thing that I can think of is that you are assigning a map channel to your multi/sub-object materials that are greater than one. The DTS exporter does not read or export UVW information in channels greater than 1 and thus could result in the textures not displaying correctly.
Logan