Game Development Community

New Project - TGE Vehicles

by Loonatik · in Artist Corner · 10/07/2002 (7:21 am) · 8 replies

I have started a new project up to try to enhance vehicle support in TGE. My main goal is to create tutorials on how to use/create the current vehicles.

Please check us out at.
garagegames.com/index.php?sec=mg&mod=project&page=view.project&qid=1524

Also take a look at our yahoo group.
groups.yahoo.com/group/tgev/

loony

#1
10/07/2002 (7:21 am)
Tutorial is now up!
http://tork.zenkel.com/tutorials/vehicles/index.htm
http://tork.zenkel.com/tutorials/vehicles/example1.zip

Thanks to [ToRK]beffy for hosting it. You can find his site and other
tutorials at http://tork.zenkel.com


If you want to contribute check out our Project or yahoo group
#2
10/07/2002 (7:59 am)
Wow, it's a genuine cross post.
#3
10/14/2002 (7:24 am)
This is a really good think that you worked on that point, because I loose my hair to deal with the exportation.

Do you already manage to make a vehicule with spring animation ? because this is this part I don't manage to do.... =:<
#4
10/17/2002 (8:13 am)
Your first vehicle got me through setting up a new model and getting it to correctly view it within the engine.

Can you help me with the following?

1. Turrets on vehicles: how do we corectly attqch them and assign them correct dummy points etc.

2. Treads for tanks: do you have any info on this?

3. Animating landing gear, or doors opening.

4. Glass cockpits: how do we set up a real cockpit?

Thanks, your help so far has been great...

Ted
#5
10/17/2002 (8:44 am)
In the basic Torque code, turret is a separate model.
It is fixed on the mount10 of the body, and the barrel is fixed on the mount0 of the turret.
#6
10/17/2002 (9:34 am)
We definatly plan to be working both of your requests. Right now I am working on wheel code so that will deal with the spring animation. Then we will be adding things onto this tutorial one by one. I hope to really build out vehicles as much as I can. I ask for anyones help in doing this as it is alot of work to do! If you can please come and sign up for the yahoo group!
#7
10/17/2002 (9:47 am)
To reply to the mount0 and mount10, I thought mount0 was the driver and mount10 the bomb mount? Do you create a totaly diferent model of th eturret and place in the same directory as the model and code it?
#8
10/17/2002 (3:14 pm)
As far as I remember, it's the way it is build inside the basic Torque.