Game Development Community

Need help from someone's who's got the engine compiled

by Devon Ly · in Torque Game Engine · 10/07/2002 (4:44 am) · 7 replies

I am having heaps of problems with getting the engine going. *sigh*
Well there's a few questions i'd like to ask
1. When i got download the 1.1.1 update or whatever, it wipes everything else that was part of the 1.1.0 distribution.

ok that was fine, i downloaded both seperately and copied the 1.1.1 files into my 1.1.0 direction manually.

This should still let me compile right?

2. When I go to compile no matter what I try I end up with errors. I'm using vc++ 6.0. Have all the updates.
I tried compiling engines.dsw. I even tried compiling Torque SDK.dsw.
I just don't understand what's going on. I'm also not a beginner with programming either i've made my own redamentary engine with vc before.
But the idea of this souce code is that, I download it, compile it then make my game right?
Not download it sit here hour trying to work out why it won't compile.
Is there some special option i have to switch on in VC or something? Cause i dunno i followed all the instructions, been sitting here for 12 hours and still can't get it to compile. I'm that frustrated now that i'm about to go look for another engine, but REALLY don't wanna seeing as how i've paid for this already.

If aNYONE at all can help it would be super.

#1
10/07/2002 (5:37 am)
Hello, After you download a stable version everything should compile without any modifications except the ones listed at the link below. Make sure you have added the registry entrys to make VC6 recognize .cc files.

Links that may help you:
Engine Documentation

And after you get it compiled:

Getting started
#2
10/07/2002 (5:41 am)
Hung,

Please post the compiler errors you are receiving from Visual Studio. This will enable others in diagnosing the problem(s) you are having.

Rich
#3
10/07/2002 (6:30 am)
well i run vc 6.0 on win98 se and i always have to compile a fresh version of torque at least 3 times to get it to compile with no errors or warnings (dont know why) if you have folloed all the steps from the link below then maybe that all you need to do (do a "clean" after the first compile)
www.planetquake.com/noescape/torque/1vc.htm
#4
10/07/2002 (8:40 am)
well ok i didn't wanna spam this so i put the errors into a seperate thread their at.

www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=7517
#5
10/07/2002 (10:42 am)
Hung,

From the errors you are getting it appears that your source tree is completely messed up. Here is what you should do:

1) Checkout Release_1_1_2 from CVS into its own directory (i.e. C:\GarageGames\Release_1_1_2).
2) Once the checkout is complete, copy the entire directory tree structure to another directory (i.e. C:\Dev).
3) Once the copy is complete, start Visual Studio.
4) Open up the Torque SDK project workspace file (i.e. C:\Dev\vc6\Torque SDK.dsw).
5) From the Visual Studio menu select: Build->Batch Build.
6) When the Batch Build dialog box appears select the pushbutton.

You should not encounter any problems if you follow the above steps.

Rich
#6
10/07/2002 (11:56 am)
I always have to do batch build three times before it does all the compiles successfully because VC++ 6 does not build the projects in the right order in order to do a complete error free compile the first time.
#7
10/07/2002 (10:18 pm)
Well i'm still having the same problems.
Is anyone out there generous enough to just let me copy a clean 1.1.2 copy of them?

you can contact on icq at 14305216

thanks.