SetText/getText on a t2dTextObject (from script)
by Randy Condon · in Torque Game Builder · 05/12/2008 (6:38 pm) · 2 replies
I'd love to see a way to set and get text on a t2dTextObject.
I see there is a setText in the code, but not exposed to script. (Which I've exposed to script on my build).
This would be valuable for a number of reasons, one being allowed to change text when switching languages.
If there is an easy way to do this that I have missed, my apologies. (and I would love if you could let me know the method).
Thanks
I see there is a setText in the code, but not exposed to script. (Which I've exposed to script on my build).
This would be valuable for a number of reasons, one being allowed to change text when switching languages.
If there is an easy way to do this that I have missed, my apologies. (and I would love if you could let me know the method).
Thanks
#2
thanks Phillip.
05/13/2008 (9:26 am)
And so you can. I tried that with a test case, but wouldn't you know it, my test case had a bug so it didn't work. Now when I went back and did a proper test case, it works just as Phillip said it would. thanks Phillip.
Associate Phillip O'Shea
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