Projectil Question
by Alejandro Lopez · in General Discussion · 05/12/2008 (2:39 pm) · 5 replies
HI all
i am following a tutorial for the Projectile , and i have one question , is any way to keep in the scene the Projectile after its collision?
i am using a ProjectileData like this tutorial http://www.codesampler.com/torque
i am following a tutorial for the Projectile , and i have one question , is any way to keep in the scene the Projectile after its collision?
i am using a ProjectileData like this tutorial http://www.codesampler.com/torque
#2
What are you trying to do with this?
05/12/2008 (10:29 pm)
Since typically the projectile explodes upon impact, the only way for this to really work is for you to modify the code a bit so that no longer happens or that when the explosion occurs the object is not deleted.What are you trying to do with this?
#3
05/12/2008 (10:30 pm)
I bet he's making something you throw that's not really a Weapon... Like a Baseball or something
#4
05/12/2008 (10:39 pm)
Yeah, you just take the delete projectile bit out of the code, I dont know exactly where that is, but its somewhere
#5
04/09/2009 (10:40 am)
May be a little bit late answer but for other players looking at this post.. What about making a debris?
Torque 3D Owner mb
lifetime =0;