TGEA 1.7.0 using numpad in world editor breaks view
by Shaderman · in Torque Game Engine Advanced · 05/11/2008 (1:58 am) · 1 replies
Here's a small video (~2MB XVid).
1. Start the T3D Demo
2. Open the editor (F11)
3. Select the building (any other object should be fine as well)
4. Click with the mouse into the scale field (any other field should be fine as well)
5. Press any number on the num pad (7 changes a broken view back)
1. Start the T3D Demo
2. Open the editor (F11)
3. Select the building (any other object should be fine as well)
4. Click with the mouse into the scale field (any other field should be fine as well)
5. Press any number on the num pad (7 changes a broken view back)
Associate Rene Damm
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Edit: Verified this and it seems, 1.7 is not handling Num Lock correctly. In fact, without Num Lock, you get both numeric input and the viewport switches and without Num Lock, you get nothing it seems.