Game Development Community

Expanding the engine?

by Mikey Busch · in Technical Issues · 05/10/2008 (3:13 pm) · 2 replies

Right now im thinking about working on environment test project. Not really anything oriented towards gameplay besides a player running around in the environment but i want to know a few things first.

What exactly is the poly max-per model (player and static).

Ide like a day and night cycle, with dynamic lighting, is it possible?

Ambient weather, im talking rain, clouds, sunshine etc.

Realistic waves and ocean water, to include storms.

Now i understand that the engine uses a rigid physics system, how much inproved can you make the physics system? i mean if i put a boat in the water will it 'roll' with the waves, as well as in the case of a storm abide by wind, weight and weather effects? My goal is to create a realistic island environment.

#1
05/13/2008 (8:14 am)
I don't believe there is any hard-coded max for polies in the engine. However, different exporters may have limits. You will also want to be extremely poly conscious if you are going to be networked. Model low and detail up as needed.

I would recommend looking at the MMOWorkshop kit for day/night code. Josh has done a good job on it.

You can use environmental effects out of the box.

You will have to code a more realistic wave structure for what you want.

You will also have to implement a better physics structure if you want buoyancy physics interacting with your wave structures.
#2
05/13/2008 (6:28 pm)
There are a couple of resources for adding ode and physX physics engines to torque.