Game Development Community

Noob 3D Modeling Question

by Ron Nelson · in Artist Corner · 05/08/2008 (8:31 pm) · 3 replies

I need to know if there is some simple way to take a model that has multiple textures assigned to it and create one texture that works on that model?

#1
05/08/2008 (8:32 pm)
By the way I have Ultimate UnWrap, 3DS Max 8 and Milkshape
#2
05/08/2008 (11:18 pm)
Ron,

You can resize each UV map and combine them on one UV layout in UU.

Open the file and 'hide all' on the left pane (less confusing with multiple UVs).

Then, one at a time, 'unhide' each group and move its UV off the 'kill zone' or whatever you call the UV area on the left.

Once each element is moved off the center area use 'scale uniformly' to get them down to size.

Once at an approximate size (to all fit together) move them all into place in so they don't overlap at all. This part can be tricky, but with some rotating and scaling you should get a good layout. If all else fails, select your trouble areas and re-UV map them to something more suitable for your layout.

Be sure to save the document so the changes to the UV layout take effect in the model. And export a copy of your new single UV map.

That's pretty much it....oh yeah! You can probably rescale the texture art itself to fit the new layout, but expect some quality loss.

Jondo
#3
05/08/2008 (11:25 pm)
Thank you very much Jondo.