Game Development Community

Sound FX

by Tyler Frans · in Technical Issues · 12/28/2000 (11:24 pm) · 9 replies

I guess this would be directed at current/longtime developers (Tim, Rick, Jeff, etc.), but what kind of sound effects resource is regularly used by development companies? Is it inhouse or contracted studios usually? Or is there a catalog disc from a company that you would pull from (much like graphic design houses do with licensed photo discs)? Just curious as to the process (tackling this for my team right now). I just went over the GG.com resource section and found some good web resources (great by the way ;)), just wondering what other options I have at disposal. Thanks.

#1
12/29/2000 (8:20 am)
You can do a lot with roommates, tin cans, coffee cups, long support wires, and movie soundtracks.
#2
12/29/2000 (8:37 am)
Thanks for the pointers. Movie soundtracks? Isn't that infringing on copyrights? I'd love to rip samples, etc. from sources like that but want to keep it legal if possible (and not end up paying an arm and a leg for sampling it). ;)
#3
12/29/2000 (10:02 am)
Dynamix used to have an in-house sound department which produced the sounds FX and music for all our games. A few years ago several members of the sound team decided to start their own company (called LoudMouth), and since then Dynamix has contracted all of there sounds out of house. LoudMouth has been used for a number of products, including Starsiege and Starsiege: Tribes, but other sound companies are used as well.
#4
12/29/2000 (10:58 am)
Did you find this Sound Effects resource that I posted a while back? I just search for 'sound'.

garagegames.clipper.net/index.php?sec=mg&mod=resource&page=view&qid=46

Rate it, if you find it useful.

--Rick
#5
12/29/2000 (12:19 pm)
Thanks a ton guys, that helps shed some light on it. I had remembered when Tim Clarke and Chris Stevens did the stuff for T1 and SS (and now T2) under Loudmouth. And yeah, Rick, I followed that link (and rated it) in the resource, great start thanks. :) I guess my next step is looking into a studio or software. Thanks again. :)
#6
01/03/2001 (7:12 pm)
HEY!! I do sound fx ;) I use a program called Frooty Loops together with Sound Forge to make all my sound fx (anything from a rocket launcher to an insect ;). I can give you a hand if you want, email me: flexinteractive@hotmail.com.
#7
04/02/2001 (10:21 pm)
Many companies use sound fx libraries such as the stuff available from sound ideas. Of course I can't recommend doing this (thats like building a game on models bought from a model library, none of it really fits well) and would suggest you hire a sound designer to achieve a unique audio part for your product.

-Markus

P.S. no I don't work for sound ideas, its just one of the most common sources for sound libraries.
#8
08/15/2001 (1:32 pm)
You may wish to consider moving into developing this stuff in-house.
Sampler hardware and Editing software are getting to be *very* inexpensive.

I do most everything in house for all of my projects (mostly custom programming [engineering and database - blech!], 2d/3d/web graphics, and audio).

I have a reasonably large digital audio studio, digital video studio, and various programming/development applications. My problem is getting teamed up with other good workers. :-)

David
#9
01/19/2008 (1:04 pm)
Some sounds for indie movie developers can be good. I've used a few of the sounds from video copilot before. Also call of duty 4 used a animation from video copilot.