Game Development Community

How to get my terrain from L3DT to TGEA?

by Katelan Moye · in Torque Game Engine Advanced · 05/07/2008 (10:07 pm) · 1 replies

Ok, I tried and tried and tried...

I know how to make terrain in L3DT. I know how to export heightmaps, terrain textures, .atlas files.... etc, etc...

I can't for the life of me figure out how to import my terrain files into TGEA. And please however posts a reply, don't point me to http://tdn.garagegames.com/wiki/TSE/Atlas/Using_Atlas2 because it's not helping. It's incomplete and I've spent hours trying to fill gaps in that documentation.

All I need to know is how to get my test.atlas file inside TGEA. I'm sorry if I seem a bit frustrated, but I can't figure this out!

GRR!

-Pete

#1
05/08/2008 (5:09 am)
Hi Syn,

I've written a (nominally) complete tutorial for making a unique-textured map for TGEA in L3DT, exporting it to Atlas, and loading the Altas file in TGEA:

www.bundysoft.com/wiki/doku.php?id=tutorials:torque:aaron:unique

Please let me know if you find any problems.

Cheerio,
Aaron.