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TGEA 1.7.0 L3DT to Atlas2 console export bug

by Bill Vee · in Torque Game Engine Advanced · 05/05/2008 (4:24 pm) · 2 replies

The bug is not in the plugin but rather the 1.7.0 code.

This is a test dataset of the terrain I tried to convert.

It keeps crashing in the console function atlasOldGenerateChunkFileFromRaw16
with an error message of
Quote:
AtlasOldActivationHeightfield::generateNodeData - out of bound LOD level for chunk!

The test data will execute fine in 1.0.3.

#1
05/05/2008 (5:23 pm)
Think I jumped the gun there.
Bad test dataset.

It appears the basemaxerror is a lot less forgiving now.
#2
05/06/2008 (3:42 am)
Ok it really is not a bug as you can fix it by increasing your basemaxerror.
But the error being reported is a little ambiguous as to what the problem is.
Also if you set the basemaxerror to 75 in the test terrain I posted it will process but if you set it to 73 you get this error.

Quote:
Vector::operator[] - out of bounds array access!

Either error gives the user no clue as to what the problem may be.
Some more sanity checking and a suggestion to a fix in the error report would help out a lot.