TGEA 1.7.0 L3DT to Atlas2 console export bug
by Bill Vee · in Torque Game Engine Advanced · 05/05/2008 (4:24 pm) · 2 replies
The bug is not in the plugin but rather the 1.7.0 code.
This is a test dataset of the terrain I tried to convert.
It keeps crashing in the console function atlasOldGenerateChunkFileFromRaw16
with an error message of
The test data will execute fine in 1.0.3.
This is a test dataset of the terrain I tried to convert.
It keeps crashing in the console function atlasOldGenerateChunkFileFromRaw16
with an error message of
Quote:
AtlasOldActivationHeightfield::generateNodeData - out of bound LOD level for chunk!
The test data will execute fine in 1.0.3.
#2
But the error being reported is a little ambiguous as to what the problem is.
Also if you set the basemaxerror to 75 in the test terrain I posted it will process but if you set it to 73 you get this error.
Either error gives the user no clue as to what the problem may be.
Some more sanity checking and a suggestion to a fix in the error report would help out a lot.
05/06/2008 (3:42 am)
Ok it really is not a bug as you can fix it by increasing your basemaxerror.But the error being reported is a little ambiguous as to what the problem is.
Also if you set the basemaxerror to 75 in the test terrain I posted it will process but if you set it to 73 you get this error.
Quote:
Vector::operator[] - out of bounds array access!
Either error gives the user no clue as to what the problem may be.
Some more sanity checking and a suggestion to a fix in the error report would help out a lot.
Torque Owner Bill Vee
Bad test dataset.
It appears the basemaxerror is a lot less forgiving now.