TX3D] Import/Load a map into my game
by Netskate · in General Discussion · 05/05/2008 (6:17 am) · 4 replies
Hi all,
I'm a beginner of game programming and I need some help for the firsts steps.
I have:
Xna Game Studio 2.0
Visual Studio 2005 (include c#)
Torque X 2.0 Engine (binaries I think, that of free download).
So, after some playing with 2d and sprites I had to do my first step in 3d game programming.
That, I want to do, is:
1) Create a new project in visual studio - DONE
2) Load an exisisting map/level (like quake 3 map, or half life or unreal tournament) - FAIL
3) Run my game and move into that map with a camera - I THINK I CAN, THERE ARE A LOT OF TUTORIAL FOR THIS
Now, I'm blocked at second point of my list. And can't find any tutorial or guide that can help me.
ps: sorry for my english, however I hope you can understand me :)
I'm a beginner of game programming and I need some help for the firsts steps.
I have:
Xna Game Studio 2.0
Visual Studio 2005 (include c#)
Torque X 2.0 Engine (binaries I think, that of free download).
So, after some playing with 2d and sprites I had to do my first step in 3d game programming.
That, I want to do, is:
1) Create a new project in visual studio - DONE
2) Load an exisisting map/level (like quake 3 map, or half life or unreal tournament) - FAIL
3) Run my game and move into that map with a camera - I THINK I CAN, THERE ARE A LOT OF TUTORIAL FOR THIS
Now, I'm blocked at second point of my list. And can't find any tutorial or guide that can help me.
ps: sorry for my english, however I hope you can understand me :)
#2
I speak about quake3/half life, because I know the many community of people that release map and others interesting things, but if you can tell me where to find some fbx maps to begin to explore torque language, I will be very happy.
and also, how to make map (fbx) working with torque. I think can't be difficult for who know how to do this.
ps: i have a .x files of an example environment of 3d world studio. can I load this into my torque project as a level?
05/05/2008 (8:43 am)
Thanks for your answer. my problem is that I'm not a designer but a programmer. then I need some of "ready to use" material.I speak about quake3/half life, because I know the many community of people that release map and others interesting things, but if you can tell me where to find some fbx maps to begin to explore torque language, I will be very happy.
and also, how to make map (fbx) working with torque. I think can't be difficult for who know how to do this.
ps: i have a .x files of an example environment of 3d world studio. can I load this into my torque project as a level?
#3
05/05/2008 (10:51 am)
You should be able to load the .x files as well. FBX and X are the formats that are natively supported by XNA.
#4
but we don't undertand how to make the txscene file without a 3d builder, and how it works.
we are greatful of your help, but also disappointed for the lack of documentation of the torque X class and how it works :(
05/06/2008 (12:34 pm)
I and my friend are working on build a terrain and import it. Create a sky by texture, load a sun and 2 robot (those of fps demo) into our project.but we don't undertand how to make the txscene file without a 3d builder, and how it works.
we are greatful of your help, but also disappointed for the lack of documentation of the torque X class and how it works :(
Associate David Montgomery-Blake
David MontgomeryBlake