Strange code in materialList.cpp TGEA 1.7.0
by Proaholic · in Torque Game Engine · 05/04/2008 (6:05 am) · 1 replies
In materialList.cpp i have found some strange code...
....
AssertFatal(mMaterials.size() == mMaterials.size(), "MaterialList::load: internal vectors out of sync.");
...
AssertFatal(mMaterials.size() == mMaterials.size(), "MaterialList::unload: internal vectors out of sync.");
...
Is it should be ..
mMaterials.size() == mMaterialNames.size() ?
Thanks.
....
AssertFatal(mMaterials.size() == mMaterials.size(), "MaterialList::load: internal vectors out of sync.");
...
AssertFatal(mMaterials.size() == mMaterials.size(), "MaterialList::unload: internal vectors out of sync.");
...
Is it should be ..
mMaterials.size() == mMaterialNames.size() ?
Thanks.
Torque Owner Proaholic
www.garagegames.com/mg/forums/result.thread.php?qt=24566