Game Development Community

LOD'ing Errors.

by Braveheart · in Artist Corner · 05/02/2008 (8:06 am) · 4 replies

I'm trying to get LOD to work. I have two models in my DTS setup one high-detail the other low (obviously).

The high detail is parented to the "detail128" empty and is named "bar", the low res model is parented to the "detail32" and is named "bar.2". I deleted the other "detail64" empty.

Upon export, I receive this error:

"ValueError: invalid literal for int() with base 10: '128.001'"

What is going on...? How can I fix this? The readme for this exporter is not really all that helpful.

#1
05/02/2008 (12:02 pm)
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#2
05/04/2008 (8:34 am)
That's the problem, I don't have anything else in the scene like that. Here's a pic of the outliner:

img386.imageshack.us/img386/4816/exportkm0.jpg
Note: I renamed the bar.2 to bar2. What does it mean when the LOD models have to be renamed after the highest detail model? Just Model, Model2, Model3 etc?
#3
05/04/2008 (9:15 am)
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#4
06/30/2008 (11:08 am)
Thanks that worked !