Game Development Community

HLSL Grass shader

by mb · in Torque Game Engine Advanced · 05/01/2008 (10:19 am) · 21 replies

I found a HLSL shader that creates realistic looking grass on terrain. I was wondering how or if it would be possible (I know anythings possible if you can code it) to get it working in TGEA 1.7. I don't know enough about making or converting shaders for TGEA. This is the link www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/

Can someone with knowledge of shaders take a look at it and let me know if it's feasable? And if you can convert it for TGEA it would be great.. and I could possibly pay (but let me beforehand how much such a thing would cost).

File here: www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/#Additional%20File...

Thanks!
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#21
02/05/2009 (3:14 pm)
If anyone is still working on this...

Could anyone give me an exact "howto" on this? I know its something simple I'm missing, but I can't figure it out!

I did the test version...shader version is correct...everything is in the right place...I could only get Matt's version to show any changes at all....and all it did was make the terrain a flat shade of green and a dts object (tried the cube and a plane) a bright white...

Some help on this would be awesome!

Thank you in advance!!!
J
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