HLSL Grass shader
by mb · in Torque Game Engine Advanced · 05/01/2008 (10:19 am) · 21 replies
I found a HLSL shader that creates realistic looking grass on terrain. I was wondering how or if it would be possible (I know anythings possible if you can code it) to get it working in TGEA 1.7. I don't know enough about making or converting shaders for TGEA. This is the link www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/
Can someone with knowledge of shaders take a look at it and let me know if it's feasable? And if you can convert it for TGEA it would be great.. and I could possibly pay (but let me beforehand how much such a thing would cost).
File here: www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/#Additional%20File...
Thanks!
Can someone with knowledge of shaders take a look at it and let me know if it's feasable? And if you can convert it for TGEA it would be great.. and I could possibly pay (but let me beforehand how much such a thing would cost).
File here: www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/#Additional%20File...
Thanks!
Torque Owner J
Act 7
Could anyone give me an exact "howto" on this? I know its something simple I'm missing, but I can't figure it out!
I did the test version...shader version is correct...everything is in the right place...I could only get Matt's version to show any changes at all....and all it did was make the terrain a flat shade of green and a dts object (tried the cube and a plane) a bright white...
Some help on this would be awesome!
Thank you in advance!!!
J