How to create "texture projector effect"?
by Proaholic · in Torque Game Engine · 04/29/2008 (3:08 pm) · 0 replies
Is it possible to create "texture projector effect" for TGEA interior like www.ozone3d.net/tutorials/glsl_texturing_p08.php ?

Actually i am trying to use LightMaskCubeMap ...
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datablock sgLightObjectData(myLight) {
...
LightMaskCubeMap = "mycube";
...
}
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But it work only with terrains and does not work with interiors :'(
Thanks!

Actually i am trying to use LightMaskCubeMap ...
------------------------------------------------------
datablock sgLightObjectData(myLight) {
...
LightMaskCubeMap = "mycube";
...
}
------------------------------------------------------
But it work only with terrains and does not work with interiors :'(
Thanks!