1.7.0 release particle emitter bug
by Mike Rowley · in Torque Game Engine Advanced · 04/26/2008 (8:16 pm) · 2 replies
If you add more than one emitter to an object, tgea will play them one at a time.
In TGEA screenshot
In TGE screenshot
As you can see, the explosion emitter works as expected in tge, but Not tgea.
datablock ParticleEmitterData(FireWorksExplosionEmitter)
{
ejectionPeriodMS = 200;
periodVarianceMS = 100;
ejectionVelocity = 2; //1
velocityVariance = 0.50;
ejectionOffset = 2.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "FireWorksExplosionParticle0 FireWorksExplosionParticle1 FireWorksExplosionParticle2 FireWorksExplosionParticle3";
};What happens in tgea is that each time the particle explodes, one of the emitters will render instead of all 3.In TGEA screenshot
In TGE screenshot
As you can see, the explosion emitter works as expected in tge, but Not tgea.
Associate Jeff Faust
Faust Logic, Inc.
This is not a bug but a change in functionality for improved batching performance and it's documented here:
tdn.garagegames.com/wiki/TSE/Particles