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Just bought TGEA, question about guides...

by Katelan Moye · in Torque Game Engine Advanced · 04/25/2008 (10:02 pm) · 4 replies

Do the guides found around here for TGE apply for TGEA as well? I'm not seeing guides for TGEA (besides the docs that came with it)

Thanks,

-Pete

#1
04/25/2008 (11:06 pm)
Some of them do and some don't. If it isn't doing anything custom graphically, then its usually pretty easy to port, and some work as is. If it is using any GL code then it will need to be ported. Obviously with the move to 1.7, that also introduces a few new hitches for audio and file locations, but the majority of this stuff ports over pretty easily.
#2
04/28/2008 (5:11 pm)
Heh... I have a long journey ahead of me... I don't even know what GL is...

Thanks for your reply though =)

-Pete
#3
04/28/2008 (7:58 pm)
TGE used OpenGL. Even though it did have Direct3D support as well, all calls in code were using GL calls. TGEA uses GFX calls, which is a higher end interface to Direct3d, or whatever other renderer (though OpenGL currently is not supported) it is using. A lot of the OpenGL calls convert over to GFX pretty easy, but others do not, and in some cases if you just port over directly it is going to be doing things inefficiently. So basically, if there are graphics calls then it gets tricky, if there are not then MOST things port over pretty easily.
#4
04/28/2008 (8:57 pm)
Oh, OpenGL, gotcha ;) GL, short for OpenGL.... Got it =)