Just bought TGEA, question about guides...
by Katelan Moye · in Torque Game Engine Advanced · 04/25/2008 (10:02 pm) · 4 replies
Do the guides found around here for TGE apply for TGEA as well? I'm not seeing guides for TGEA (besides the docs that came with it)
Thanks,
-Pete
Thanks,
-Pete
#2
Thanks for your reply though =)
-Pete
04/28/2008 (5:11 pm)
Heh... I have a long journey ahead of me... I don't even know what GL is...Thanks for your reply though =)
-Pete
#3
04/28/2008 (7:58 pm)
TGE used OpenGL. Even though it did have Direct3D support as well, all calls in code were using GL calls. TGEA uses GFX calls, which is a higher end interface to Direct3d, or whatever other renderer (though OpenGL currently is not supported) it is using. A lot of the OpenGL calls convert over to GFX pretty easy, but others do not, and in some cases if you just port over directly it is going to be doing things inefficiently. So basically, if there are graphics calls then it gets tricky, if there are not then MOST things port over pretty easily.
#4
04/28/2008 (8:57 pm)
Oh, OpenGL, gotcha ;) GL, short for OpenGL.... Got it =)
Torque 3D Owner J.C. Smith