Game Development Community

Problems getting shot with several exported characters.

by Richard Blumenstein · in Torque Game Engine · 04/24/2008 (8:21 pm) · 1 replies

We are having a problem with exported characters only being able to be damaged on the bottom half of the character. The top half of the character all bullets go through the top half of the character. If we aim for his feet we see the green health bar and are able to target it and damage it. Now all of the characters that we have issues with are 3 units or 9 meters in torque scale or bigger, I think the biggest is 4.3 units. However our characters that have 2.5 units take head damage.

Is this an issue with the models? or is this a engine problem that only gives us a limit of aiming size at a character. I have 4 students who are having the same problem with their monsters.

Richard Blumenstein
skuatmraa@gmail.com

#1
04/24/2008 (8:32 pm)
Look in player.cs and:
datablock PlayerData(PlayerBody)

boundingBox = "1.2 1.2 2.3";