Level design
by MOHAMMAD · in Game Design and Creative Issues · 04/24/2008 (11:08 am) · 6 replies
Hi
i like a good tutorial for action fps/tps game level design
i like a good tutorial for action fps/tps game level design
About the author
#2
Like MB says, there's a lot that goes into making levels. What sort of information are you looking for? Technical things like how to build level geometry, place objects, and lights and stuff? Or more fun/gameplay philosophy of level design?
If you're looking for a technical tutorial, that really depends on the type of level editor you're using. I'd make the assumption, since you're here you're using TGE or TGEA. If you are, and haven't yet....get Constructor. I've been in the game industry for 10+ years, and was a level designer for at least 5 of those years and can say without a doubt that Constructor is one of the best editors I've ever used. If you poke around this site, I think you can find some Constructor tutorials.
If you're looking for gameplay best practices, I'd check out www.Gamasutra.com....I'm sure there's gotta be some level design articles there. While you're there, check out Ernest Adams' Designer Notebook. not especially level design, but his articles are always great.
Another site that might have good stuff is gamecareerguide.com They're more about getting a job in the industry, but they sometimes have some more technical info.
04/25/2008 (3:28 pm)
Hey Mohammed,Like MB says, there's a lot that goes into making levels. What sort of information are you looking for? Technical things like how to build level geometry, place objects, and lights and stuff? Or more fun/gameplay philosophy of level design?
If you're looking for a technical tutorial, that really depends on the type of level editor you're using. I'd make the assumption, since you're here you're using TGE or TGEA. If you are, and haven't yet....get Constructor. I've been in the game industry for 10+ years, and was a level designer for at least 5 of those years and can say without a doubt that Constructor is one of the best editors I've ever used. If you poke around this site, I think you can find some Constructor tutorials.
If you're looking for gameplay best practices, I'd check out www.Gamasutra.com....I'm sure there's gotta be some level design articles there. While you're there, check out Ernest Adams' Designer Notebook. not especially level design, but his articles are always great.
Another site that might have good stuff is gamecareerguide.com They're more about getting a job in the industry, but they sometimes have some more technical info.
#3
Edward F. Maurina just posted a Blog on his newest book. If your licensed for TGE / TGEA then an investment for his books would be wise.
For the last 3 weeks i've been shopping Barnes and Nobles but decided since that store is no longer what it used to be and now doesn't carry every book under the sun.. Tomorrow I buy his books online through Amazon.com.
You might check Amazon.uk from Iran though, because I think that site could get the book delivered to you.
His books seem to be well written and when finished we should be able to keep pace with the Devs here in the private forums with any specific questions we have.
Yes I know the answer isn't a direct FPS tutorial that your asking for, but my opinion is the 2 books will serve better then a single tutorial would.
04/25/2008 (5:17 pm)
@MohammadEdward F. Maurina just posted a Blog on his newest book. If your licensed for TGE / TGEA then an investment for his books would be wise.
For the last 3 weeks i've been shopping Barnes and Nobles but decided since that store is no longer what it used to be and now doesn't carry every book under the sun.. Tomorrow I buy his books online through Amazon.com.
You might check Amazon.uk from Iran though, because I think that site could get the book delivered to you.
His books seem to be well written and when finished we should be able to keep pace with the Devs here in the private forums with any specific questions we have.
Yes I know the answer isn't a direct FPS tutorial that your asking for, but my opinion is the 2 books will serve better then a single tutorial would.
#6
If you're asking if you can make a level in Max, then export to TGE, yes I believe you could, but I would not recommend it. By splitting up your buildings, items, etc., you can use LOD's on each individual object which helps with performance.
04/28/2008 (11:19 am)
CAPS LOCK= CRUISE CONTROL FOR COOLIf you're asking if you can make a level in Max, then export to TGE, yes I believe you could, but I would not recommend it. By splitting up your buildings, items, etc., you can use LOD's on each individual object which helps with performance.
Torque 3D Owner mb
Some suggestions:
Do some research on what it is you would like to do and go from there. For example.. are you wanting to do graphics, coding, music, soundfx, etc? If you want to do graphics then what kind (3D, 2D, level design BSP, etc... ). For coding do want to scripting, or engine coding, graphics, shaders, etc..).
There's a lot that goes into making a game. You probably won't do it all yourself, but of course if you have those skills it's possible. Look up books on the subject of making 2D/3D games.
This might be a good read: www.gamedev.net/reference/design/features/makegames/
Check out the other stuff on that site also it might get you started. TGE and TGEA come with an FPS starter kit but there's a lot to learn to actually make a fun/playable game out of them.