Need experienced 3D modeler, animator -paid
by Jim Kesselring · in Jobs · 04/23/2008 (4:51 pm) · 0 replies
Team name:
U4A
Project name:
Urath Ages MMO.
Brief description:
U4A, LLC is the in the process of developing a virtual world based in 'Urath'. Urath as a concept has been in the making for over ten years, starting as a modified Circle MUD in the mid 90's, then being migrated to NWN, and now being produced as a MMORPG using the Torque game engine. We have a very rich storyline to work with and a very talented team of coders, DBA's and creative writers.
Target aim:
Retail project.
Compensation:
Company stock and/or cash payments are possible, depending on your compensation requirements.
Technology:
We are using the Torque Game Engine Advanced v1.7. and our target is the PC and Xbox360
Talent needed:
Experienced 3D modeler, animator
Team structure:
Razor: Pack Leader, Money laundering / Network & Security design. (My whole life)
Tigsen: Creative driver, writing (re-writing) the history and future story arcs for the game. Also makes programming suggestions, review code, and script as needed. (5 Years)
Awol: Jack-Of-All-Trades. but focused on programming and 3D modeling. (4 Years)
Rage: Lead programmer / Scripter (5 years)
Havvok: Senior programmer / Engine (2 Years)
DeepH2O: embedded coder / Engine / Web (newbie)
DeVaBlade: World Designer (5 years )
G'heris Rex: Sound effects & Composer (5 Years)
traveler: CSR manager (so doing alot of nothing atm). (5 Years)
Website:
Link
Contacts:
hiring@urath.org
Previous Work by Team:
NeverWinter Nights Persistant world project "Urath"
Additional Info:
Feedback:
Any
U4A
Project name:
Urath Ages MMO.
Brief description:
U4A, LLC is the in the process of developing a virtual world based in 'Urath'. Urath as a concept has been in the making for over ten years, starting as a modified Circle MUD in the mid 90's, then being migrated to NWN, and now being produced as a MMORPG using the Torque game engine. We have a very rich storyline to work with and a very talented team of coders, DBA's and creative writers.
Target aim:
Retail project.
Compensation:
Company stock and/or cash payments are possible, depending on your compensation requirements.
Technology:
We are using the Torque Game Engine Advanced v1.7. and our target is the PC and Xbox360
Talent needed:
Experienced 3D modeler, animator
Team structure:
Razor: Pack Leader, Money laundering / Network & Security design. (My whole life)
Tigsen: Creative driver, writing (re-writing) the history and future story arcs for the game. Also makes programming suggestions, review code, and script as needed. (5 Years)
Awol: Jack-Of-All-Trades. but focused on programming and 3D modeling. (4 Years)
Rage: Lead programmer / Scripter (5 years)
Havvok: Senior programmer / Engine (2 Years)
DeepH2O: embedded coder / Engine / Web (newbie)
DeVaBlade: World Designer (5 years )
G'heris Rex: Sound effects & Composer (5 Years)
traveler: CSR manager (so doing alot of nothing atm). (5 Years)
Website:
Link
Contacts:
hiring@urath.org
Previous Work by Team:
NeverWinter Nights Persistant world project "Urath"
Additional Info:
Feedback:
Any