Is Maya still supported? Any other exporters than Maya2DTS?
by Blake · in Artist Corner · 04/22/2008 (3:33 pm) · 7 replies
Is Maya still supported for use with Torque?
I'm curious b/c the only exporter I have found is Maya2DTS, which hasn't been updated since 2005.
The plugin is not exporting my shape or sequence to the proper locations among other potential issues. If there are any other exporters that are currently supported and/or updated, I'd like to know.
Thanks.
I'm curious b/c the only exporter I have found is Maya2DTS, which hasn't been updated since 2005.
The plugin is not exporting my shape or sequence to the proper locations among other potential issues. If there are any other exporters that are currently supported and/or updated, I'd like to know.
Thanks.
About the author
-IT consultant/tech by day, 'Lone Wolf' game developer by night. -aspired for years to create the type of game currently prototyping. -prototyping indie game engines for years, to various extents, with mixed results. -constantly growing.
#2
Here is the site where I downloaded the exporters:
http://www.dannyngan.com/torque/maya2dts/
Now, as far as the export location issues go, I think I have solved the problem, albeit somewhat by luck (therefore not learning anything from it). I re-saved the maya scene file as a different name, went into the exporter settings and checked off "use global settings" and made sure the directory names were right in Project>EditCurrent. The DTS and DSQ files now seem to be exporting to the proper locations.
05/06/2008 (8:28 am)
I'm using Maya7, and I found the page w/ the Maya7 exporter. I will post a link to the exact bookmark to the site in question when I can get to my computer w/ the bookmark.Here is the site where I downloaded the exporters:
http://www.dannyngan.com/torque/maya2dts/
Now, as far as the export location issues go, I think I have solved the problem, albeit somewhat by luck (therefore not learning anything from it). I re-saved the maya scene file as a different name, went into the exporter settings and checked off "use global settings" and made sure the directory names were right in Project>EditCurrent. The DTS and DSQ files now seem to be exporting to the proper locations.
#3
under dts/maya expoters/Downloading and installing the expoter......
05/08/2008 (10:06 pm)
Don't know if its newer then what you have but try downloading it in the Torque Developer Networkunder dts/maya expoters/Downloading and installing the expoter......
#4
05/14/2008 (8:41 am)
I use the maya2dts exporter all day long with maya2k8, it is one of those programs where you have pay perfect attention to every detail as you prepare your model for export, it took myself and one of our tech's a good week to get rolling with it. My advice is to always read and re-read the .cfg and dump files, even when it exports properly.
#5
05/19/2008 (5:28 pm)
Thanks Dustin. I will do that. For some reason, it exports properly on some occasions, and improperly on others. I document the environment/actions taken before the exports in hopes of pinning it down to a specific cause, but I'm no Adrian Monk ;).
#6
06/07/2008 (12:27 pm)
Okay, maya2dts supports version 7 of Maya on the Mac, but we have 8.5. Apparently it can be recompiled with the Maya SDK, but I haven't been able to find the source for maya2dts.
#7
As for TGEA, I don't think the exporter sources are included, at least I can't see them in the last version I downloaded.
06/07/2008 (5:22 pm)
The maya2dts source is available in the tools/ folder of the TGE engine. You'll also find the max, blender, milkshape exporters and map2dif source there too.As for TGEA, I don't think the exporter sources are included, at least I can't see them in the last version I downloaded.
Torque Owner Stuart Bogle