TGEA 1.7.0 Bug - ImageEmitters created even if no emitter exists
by Danni · in Torque Game Engine Advanced · 04/20/2008 (7:01 pm) · 0 replies
This is very odd, the engine goes through the trouble of allocating memory and creating a ParticleEmitter() then deletes it a few lines down for every imageState transition if a stateEmitter does not exist??
If this is not the intended behaviour, change lines 1784 in shapeImage.cpp from:
If this is not the intended behaviour, change lines 1784 in shapeImage.cpp from:
// Start particle emitter on the client
if (isGhost())
startImageEmitter(image,stateData);to// Start particle emitter on the client
if (isGhost() && stateData.emitter)
startImageEmitter(image,stateData);