Game Development Community

Melee animation needed?

by Justin Morris · in Torque Game Engine · 10/01/2002 (8:38 pm) · 2 replies

hello, i was just wondering, for the swinging of a sword or axe, if i attach the handle bone to the players hand bone, and play the weapon swing animation, will the weapon rotate with the and bone? or will the sword stay vertical and look really stupid when he swings it... if it does require weapon model animation, is there a better way than hours of trial and error of weapon animation to make it match the hand...

thank you in advance,
Justin Morris.

#1
10/02/2002 (7:41 am)
Well for Realm Wars we are simply using a mount node that the model weapon is then linked to when it is added in the game. The mount node itself is the child of the hand bone and will follow the hands position and rotation, so all you need to do is animate the attack move (DSQ).

Logan
#2
10/02/2002 (7:12 pm)
ok sweet, thats the answer i was hoping for =)