Llmozlib Mac
by Jeremy Alessi · in Torque Game Engine · 04/16/2008 (11:43 pm) · 24 replies
Has anyone ported llmozlib for Torque on the Mac platform? I've got everything hooked in and built but when Torque attempts to initialize llmozlib it crashes inside the init call of llembededbrowser.cpp at the first error check (0X1000 or 4096). At first glance it appears to be a problem with the path being fed to the init call but I've checked the path a million ways with different file structures (more like Windows) to no avail.
I'm using llmozlib from January 2007 which is the closest Mac library to the Windows library Josh Ritter referenced initially (i.e. the calls seem to coincide whereas the newer builds require different parameters). I don't need full browser functionality just yet. So long as people can point and click it's all good. Any help would be greatly appreciated.
The source is available at the bottom of this page for several versions of llmozlib:
http://wiki.secondlife.com/wiki/Source_downloads
I'm using llmozlib from January 2007 which is the closest Mac library to the Windows library Josh Ritter referenced initially (i.e. the calls seem to coincide whereas the newer builds require different parameters). I don't need full browser functionality just yet. So long as people can point and click it's all good. Any help would be greatly appreciated.
The source is available at the bottom of this page for several versions of llmozlib:
http://wiki.secondlife.com/wiki/Source_downloads
#22
05/05/2008 (7:55 am)
Alright, I've rebuilt with a later version of llmozlib and I'm getting an error number in the 30+ million range. It changes depending on what I set the profile directory. Right now I'm seeing the can't initialize embedded browser with error 37391408 or 37392016 using the same directory (currently using the appDir) ... any clues?
#24
05/05/2008 (12:21 pm)
Thanks, I've already gone though that. It worked out fine for Windows but now I'm doing the Mac port and it's just retarded. I'm not quite sure where it's going wrong. I can say now though that for some reason it's not actually getting into the init function. The number it's returning seems to be memory junk.
Torque Owner Jeremy Alessi
Was there anything special you had to do to llmozlib before it worked? How about linker/project settings? This is driving me nuts ... it's probably something really dumb :(