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Can you load in WC objects on the fly?

by Jeff Trier · in Torque Game Engine · 10/01/2002 (4:28 pm) · 2 replies

For example; Say you wanted to allow the players to purchase bases (which they could run around in), could you have them be loaded in dynamically with all its lighting intact? I know you can use models to do this, but I am not sure if it is the best way due to collision detection and rendering.

Thanks,
-Jeff

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Originally a Classical/Metal musician, I've always been attracted to anything involving computers, including: Networking, PC Building and Repair, software design and coding. I've been involved with game design and development for over 10 years.


#1
10/01/2002 (5:06 pm)
If you want to load models on the fly its best you use .dts files. The buildings need to be relighted. Collision can be done with shapes (.dts) too... even shadows, I'm not sure what the performance loss/gain will be tough....
#2
10/02/2002 (9:14 am)
At least theoretically, you ought to be able to only do a partial relight... which might be fast enough that you can do it in real-time!