DTS crashes TGEA 1.7
by Adam Beer · in Torque Game Engine Advanced · 04/15/2008 (5:33 pm) · 5 replies
When I add a shape I made into TGEA 1.7, it crashes. It seems to be just that 1 shape but I havent tried any others. What would be the cause of this? I remembered about polysoup and removed the collision meshes and markers, but that didnt work either. The only thing that pops up in the console is this:
Tried to get the object for item 454, which is not InspectorData!
Any ideas as to what would cause a crash from a shape?
Tried to get the object for item 454, which is not InspectorData!
Any ideas as to what would cause a crash from a shape?
About the author
Adam is the owner of Ignition Games, an indie game and software development company.
#2
04/16/2008 (4:10 am)
I am using 3ds Max 9. Ill email you the shape im trying to load.
#3
04/16/2008 (12:37 pm)
Ok I also use Max9..Ill chack for it in my mail:)
#4
04/19/2008 (6:05 pm)
As a matter of fact, its not the model thats crashing torque, its the textures. Has anything in TGEA 1.7 changed regarding texture size or anything like that? I have 1 PNG file thats 256 x 256 that works fine, but the other 2wo are JPG's at 1024x2048 and 2048x2048. Those two textures are the culprits. Ive tried to change them into a PNG, but that doesnt work it will still crash. Any ideas?
#5
http://www.garagegames.com/mg/forums/result.thread.php?qt=74334
04/19/2008 (8:36 pm)
Solution found.http://www.garagegames.com/mg/forums/result.thread.php?qt=74334
Torque 3D Owner Bobby Leighton