Game Development Community

What is what? TorqueX vs TGEA

by Fredrik Dyrwoolf · in Torque Game Engine · 04/15/2008 (11:51 am) · 4 replies

Hi I have read alot in the forums and documentation, but I am very confused. If I understand cofrectly Torque X is a variant of torque game engine that builds on XNA, and lets me code in C#, is this correct?
But what differs TGEA from TGE? TGE isn't jsut 2D one can do 3D with that as well, or ?
And can i code C# in TGEA? (This would be grate cuz i work as a C# webdeveloper.)

I have seen the demos from TGEA and that is where i want to go, i think. Can I do the same things in TorqueX?

I am planing to buy the book "Multiplayer Gaming and Engine Coding for the Torque Game Engine" by Edward F. Maurina III. Does anyone know if this book deals with TGEA or TorqueX.

AS u surly understand I am really confused and would really appritiate any answer.

Sins

Dyrwoolf

#1
04/15/2008 (12:08 pm)
Click products link above, do some research and see what meets your needs. Download the demos.

Quote: If I understand cofrectly Torque X is a variant of torque game engine that builds on XNA, and lets me code in C#, is this correct?

(From the products page)
Torque X is a completely new engine designed from the bottom up to harness the power of XNA. It is written entirely in C# and is based on the best parts of other Torque Technologies. The result is the most powerful C# game engine on the planet.

TorqueX

Quote:But what differs TGEA from TGE?


A lot. Download the demos & read the product pages.

TGEA
TGE


Quote:

TGE isn't jsut 2D one can do 3D with that as well, or ?

(From the products page)
TGE is a complete proven package for a wide range of applications, with a flexible and controllable in-engine 3D Toolset and award-winning TorqueNet networking.


Quote:And can i code C# in TGEA?

TGEA was made using C++.
#2
04/15/2008 (12:09 pm)
Both TGE and TGEA are 3D game engines written in C++.

TGEA contains features not found in TGE:
-Atlas Terrain
-MegaTerrain
-GFX Rendering layer currently supporting DirectX
-SFX layer that can use OpenAL, DirectSound, and FMOD
-Shader system

Check out the product pages for more information:

TGE Product Page
TGEA Product Page
#3
04/15/2008 (12:09 pm)
@mb - You and your fancy use of quoting...bah =)
#4
04/15/2008 (12:12 pm)
@Michael - I could say the same about your TGEA feature list! :D