Game Development Community

New help please

by Josh Klev · in General Discussion · 04/13/2008 (5:24 am) · 8 replies

Hey

i have been learning c++ for around a year now and have decided to learn torquescript so i can make some fun games in my spare time. Is torquescript a big language would it take years to beable to make good games?

also ive just started out and i baught the engine and im in the program and ive got basicly nothing...theres a few models and thats it i cant 3d model so where do i go from here?

#1
04/13/2008 (5:46 am)
Well, first off you need to relax, and start small, im assuming that you have been playing with tall the editors, created a mini enviroment perhaps. You can pick up constructor, it will allow you to make new DIF models, its fairly easy to make new ones using that and has a painless point and click exporter.

I would start by running some tutorials based on what game you think is fun. Making games can be very fun, but dont be fooled its not going to be handed to you. Torquescript isnt a big language in general, its very easy to read for the most part. It does take time to learn to write it.

But start small, define what your game is going to do, then start with one piece at a time. Your not going to be able to add 10 things at once anyway. Even most experienced indies might put 1-2 features in a day. So dont worry, you arent in a race. If your doing a FPS, think about how your going to run ammo and weapon cycling, if your doing racing, maybe think about stweaking car mechanics and racetrack development. Hope this helps. As a final note the words code and resource are your friends in a search.

as for 3dmodels, 2 options, buy some packs from 3diggers, 3drt, or one of alot of sites. GG has a bunch of new models to use as well. Ava and Adam are very popular.
#2
04/13/2008 (6:10 am)
Ty

so basicly constructer is an exporter for models? so i should go dl some free models from somewhere then put em in there?
#3
04/13/2008 (6:15 am)
Ty

so basicly constructer is an exporter for models? so i should go dl some free models from somewhere then put em in there?
#4
04/13/2008 (6:17 am)
No Constructor is actualy a DIF creator, you can make new buildings and such with it. What concerns me is you need to learn a bit more about the tools. you mentioned you had a license, pic up constructor from your account, its free. Also thereis a number of tutorials for Blender, also free, that you can learn to make 3d DTS models. If you dont know the different, you need to take some time and do some more reading. Game making isnt something that is doneovernight, They do make Games in a Day. But 99% of those guys are experieced coders and such. Find your strength and go with it.
#5
04/13/2008 (6:27 am)
So ur saying i have to learn to 3d model?
#6
04/13/2008 (7:18 am)
I am saying as someone who is new, you should consider what your game needs, and how to gather the assets to create that game. Here, let me put it this way. What is your game idea you have. Does it need buildings, what are the main characters looks, actions, do you need a special animation for it, what kind of special effects do you need to create to make the game look fancy. Do you have any sketches or have you written down a plot, is it a shooter, is it a racing, it is a RPG, is it a MMO? Each of those items is a wholey different. IMO, you can probably live with the current player models till you get a chance to establish a bit more of your game and story assets.

To give you a example you can look at my own game that i have been working on for a year now, its a FPSRPG, called Fantasci: Hidden War.
www.fantascihiddenwar.com and my weekly blog at www.mydreamrpg.com/community/showthread.php?t=1594

The other suggestion is to join a team and learn some skills.
#7
04/13/2008 (7:27 am)
Nice :-D

btw could u help me with soemthing...i have been planning to make a game with c++ for some time now i have documented 50 pages of it and everything. I donty know if i should stop and use torque engine to do it...its someone elses engine maybe i should carry on doing c++ and in a few yearsd make my own engine...but i dont know what do u think?
#8
04/13/2008 (7:41 am)
I think that you have confused a few things... lets take it one piece at a time.
You have gone from this...
"i have been learning c++ for around a year now and have decided to learn torquescript so i can make some fun games in my spare time. Is torquescript a big language would it take years to beable to make good games?

also ive just started out and i baught the engine and im in the program and ive got basicly nothing...theres a few models and thats it i cant 3d model so where do i go from here?"

to this..
"btw could u help me with soemthing...i have been planning to make a game with c++ for some time now i have documented 50 pages of it and everything. I donty know if i should stop and use torque engine to do it...its someone elses engine maybe i should carry on doing c++ and in a few yearsd make my own engine..."

I think that you have alot of grand ideas, 50 pages of documents c++ code is quite a bit.. i think you need to actually try to apply that code. Whats on paper and whats in a engine are 2 totally different items. My best suggestion, if you have enough experience to start talking about making your own engine, you dont need my advice. Other wise, use torque and learn the basics. You need to learn the mechanics of a engine and the tools that work best with your development process. Simply know C++, does you no good if you dont understand how that code effects the mechanics of your engine. Start with some of your C++ code and compile a few effects in. See for yourself how it works, and do a few tutorials. Show some screenshots off.