Game Development Community

Running 2 Missions simultaneously

by Matt Huston · in Torque Game Engine · 04/12/2008 (3:38 pm) · 1 replies

Has anyone tried anything like this? I was curious about the feasibility of doing so. I am interested in a solution where I have my main mission and via another a smaller gui viewport, I would be able to view an entirely different Mission.

Any advice would be appreciated.

#1
04/14/2008 (12:58 am)
After thinking about this a bit further, my best solution would be to not have multiple missions but use multiple terrains and skies apart from each other in the Mission. One problem would be having different skies but I easily achieved this by having a function that checks whether the camera position is within the Skies world box. Currently the skies world box was 'infinity' so took that out of the code and went back to using the actual 'scale' variables inside the Sky datablock.