Game Development Community

3d Environmental and Texture artist

by Alex Ledbetter · in Jobs · 04/12/2008 (12:44 pm) · 5 replies

I am 3d environment and texture artist, and i had never considered potentially selling out my services to indie projects or a job before, and i would like your opinions on the matter.

I am curious as to whether anyone would be interested in purchasing fairly priced, high quality environment art or to hire out my services for specific things. and if so, whether i should sell it in packs or individually.

Personally i think i would be much more useful if people hired me for specific tasks, models and textures.
While I do intend to create packs later on, and I will sell individual models, I would much rather be paid a small amount to make stuff for specific people/projects. The amount i would charge anyone would not be worth the work involved truly, but with more generic pieces of art I may request that the ownership for it remain mine.

Also I do have extensive experience in a position as a lead artist in charge of art assets and team management for over a year on an independent dev project, and 3 years of game art creation experience. If anyone would like to see more work or a resume, you can contact me at Shigee_1357@hotmail.com via msn/yahoo or email.

Here are examples of my work. Please comment. most of whats here i can tell you takes around 4-8 hours to complete, but i would not base prices on hours, and i would endeavor to provide reasonably priced services to all based on the art and project.

Here is an example i have done for Assault Knights. it is 330 polys and uses a 1024x1024 texture for everything. Includes normal and specular maps.
i33.photobucket.com/albums/d52/alexk13/PalmRender8.jpgi33.photobucket.com/albums/d52/alexk13/PalmRender9_large.jpg
This is a chinese bell temple i made solely for practice. 645 polys and a single 1024 texture, specular and normal map.

i33.photobucket.com/albums/d52/alexk13/ChineseBellTemple21.jpg
This is bamboo i made for practice. 35 polys and a 256 texture,specular and normal maps all hand painted.

i33.photobucket.com/albums/d52/alexk13/BambooRender7.jpg
This is a set of 2 sky-dome sky textures in high rezolution i have created for one of my main projects. Both night and day textures are done through 4-7 hours of hand painting and photo manipulation and give a sense of realism and depth to a level. they are seemless and wrap around a 360 degree skydome. This is how they appear if you look at them when applied to a dome.

i33.photobucket.com/albums/d52/alexk13/RTS%20project/Sky-star3.jpg
i33.photobucket.com/albums/d52/alexk13/RTS%20project/SkyRender8-suntest2.jpg

Here is a simple Metal Crate i did for practice. 50 poly high-rez on the left and low (6) poly model on the right. Texture,Normal and Specular on high rez is 512x512.

i33.photobucket.com/albums/d52/alexk13/RTS%20project/BoxRender7.png

Here are a few plants i made. 1024 texture/specular and normal maps. they work well on 512 also.

i33.photobucket.com/albums/d52/alexk13/Foliage5.jpg
Here are a couple sets of grass. they each use a single texture and have several variations of the grass so you dont have too much repetition.


i33.photobucket.com/albums/d52/alexk13/GrassRender-1.jpgi33.photobucket.com/albums/d52/alexk13/DryBrush2plants.jpg
And here is a Weapon Concept of a frost blade.
i33.photobucket.com/albums/d52/alexk13/Sword13copy-zoom.jpg

#1
04/12/2008 (1:09 pm)
Very nice work, id like to talk to you about doing some work for me, on Fantasci: Hidden war. check it out at www.fantascihiddenwar.com, and we have a weekly blog at www.mydreamrpg.com/community/showthread.php?t=1594&page=4. Or email me at racs333@hotmail.com also its my MSN.
#2
04/16/2008 (5:25 am)
- For those who may still be interested, I am booked up for a while, and I will post when I am available again, but you can always contact me if you wish to schedule/reserve work, or if your just interested.
I will post when i have available times, if any such periods arise.
#3
06/18/2008 (5:00 am)
Just updating my Profile. Currently accepting small jobs, mostly texturing preferably.

All the work shown in this post is potentially for sale. Or you can wait till my site is done and buy them off there.

As you can see, I have mostly been doing textures. (more work will be posted soon)
All of these are tileable.

i33.photobucket.com/albums/d52/alexk13/Texture_cobbles7.jpgi33.photobucket.com/albums/d52/alexk13/Brick1-render2.jpgi33.photobucket.com/albums/d52/alexk13/leafy_stone-render1.jpgi33.photobucket.com/albums/d52/alexk13/Grass_flowers-render1.jpgi33.photobucket.com/albums/d52/alexk13/Grass-render-neat3copy.jpg
i33.photobucket.com/albums/d52/alexk13/Stone_Wall3-render1.jpgi33.photobucket.com/albums/d52/alexk13/Grass_3-render4.jpgi33.photobucket.com/albums/d52/alexk13/Cracked_earth_grassy-render1.jpg
These couple are not for sale, and are real-time renders without normal or specular maps.
i33.photobucket.com/albums/d52/alexk13/grassrender1.jpgi33.photobucket.com/albums/d52/alexk13/cracked_earth-render1.jpg
Here is something i just finished up for someone. Low poly, low rez props with a single texture map, no shaders.

i33.photobucket.com/albums/d52/alexk13/Tents_final1.jpg
#4
08/17/2008 (10:53 am)
Hi Alex. Please post when your site is up. I would very much be interested in seeing what packs could be for sale.
#5
08/17/2008 (11:07 am)
Will do. However If you have something you wish to commission, like a specific pack, we can always make arrangements. If you aren't interested in having ownership of the artwork then it would be much cheaper than paying for full ownership. This allows me to offer it on the site if I choose to, and you get what you want.

In all likelihood it will be quite a while before I finish the site. I have enough to do without working on stuff that I cannot be certain will sell.