Continuos loading landscape...
by Sean Freyholtz · in Torque Game Engine · 09/30/2002 (3:32 pm) · 1 replies
Hello all,
I'm very new to GG and the boards especially. I'm about to begin a game project with the Torque engine, and had a few questions.
Does anyone know if the Torque engine readily supports terrain and object loading on the fly?
Or are all "areas" held in a single data file like Quake type games?
If not, has anyone ever converted the engine to do realtime loading? (i.e. terrain and objects load around the player as the move through the worldspace without interrupting gameplay. Essentially allowing infinitely large areas.)
Thank you in advance.
~Sean
I'm very new to GG and the boards especially. I'm about to begin a game project with the Torque engine, and had a few questions.
Does anyone know if the Torque engine readily supports terrain and object loading on the fly?
Or are all "areas" held in a single data file like Quake type games?
If not, has anyone ever converted the engine to do realtime loading? (i.e. terrain and objects load around the player as the move through the worldspace without interrupting gameplay. Essentially allowing infinitely large areas.)
Thank you in advance.
~Sean
Trevor "PointDestruction"
me and my friend are makin an rpg and loading HUGE worlds in one shot isnt that great of an idea