How do i start at the beginning and go on till the end?
by Saurav Mohapatra · in Technical Issues · 09/30/2002 (10:55 am) · 3 replies
hi folks,
i am a C/C++ programmer with 4+ years of professional experience in server/backend programming. quite well versed in multithreading,network programming and design patterns..lately i have started dabbling in 3D Games and Game Engine Programming...so you can say i am a newbie to 3d Game programming...
I bought the torque engine as it seemed with my limited knowledge and extensive research a good buy.. :)
but i am stuck...i tried to read some code off the engine codebase... and i looked at the "samples" but they are mostly scripts..
i wanted to know is their any walkthrough or such availabel for an absolute newbie to start using torque... a one room...3d shooter may be...????
thanks in advance
i am a C/C++ programmer with 4+ years of professional experience in server/backend programming. quite well versed in multithreading,network programming and design patterns..lately i have started dabbling in 3D Games and Game Engine Programming...so you can say i am a newbie to 3d Game programming...
I bought the torque engine as it seemed with my limited knowledge and extensive research a good buy.. :)
but i am stuck...i tried to read some code off the engine codebase... and i looked at the "samples" but they are mostly scripts..
i wanted to know is their any walkthrough or such availabel for an absolute newbie to start using torque... a one room...3d shooter may be...????
thanks in advance
About the author
#2
10/14/2002 (8:15 am)
thanks....that sounds like a decent way to start :)
#3
10/14/2002 (9:50 am)
I think the best way to learn torque is to simply work with it. I would suggest looking at the code snippets to the right, and trying to get some of them working. Then work on makng your own adjustments to the engine. Keep reading the forums, and go onto the IRC channel. After a little while, you'll have a good idea of how the engine works. :)
Associate Kyle Carter
What I've been doing to learn the engine, and what might be helpful for you, is modifying the player class (simplifying it, actually). I've become familiar with the collision detection system, and some of the class hierarchy, and I'm learning the networking code as well as the rendering code. (And physics, too!)
I'd not bother with studying the internals of the rendering or networking code until you have a better understanding of the rest of the codebase.