Game Development Community

Modeling for Wii - Looking for specifics.

by Daniel Paullus · in Artist Corner · 04/09/2008 (8:54 pm) · 0 replies

Hello All,

I'm new here, this community is the closest I could find to a wii dev forum so i'm praying someone with answers happens by this post.

I am working on a Wii game concept in a newly formed company. We're trying to find out what the Wii is actually capable of in terms of Poly counts on screen, texture resolution, etc. We're keeping production on the light side to the point we're sure the Wii hardware would run it without any frame rate reduction, but we'd like to know what our limits here are.

Again, any information on the capabilities of the Wii graphically would be greatly appreciated. Thank you.

-Daniel

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