Game Development Community

Turning off shadows etc. for brushes and entities.

by Louis Dozois · in Constructor · 04/07/2008 (12:22 pm) · 2 replies

I was wondering if there is a way to turn off shadows for brushes and entities. It seems to me the only way to get a brush not to cast shadows is to set it to "Portal". But all other types seem to get lit normally. This is quite a problem for things like collision brushes. Also, is there a place where I can tell a brush to be lit or not?

Louis

#1
04/07/2008 (3:00 pm)
Louis - this is a bug that has been already been reported. It is due to the way the lighting calculations use the collision mesh to light, instead of looking at the geometry. I have thought about fixing it in Constructor, but then it would need to be fixed in TGE and TGEA also (because they do a relight).
#2
04/08/2008 (5:04 am)
I was actually looking at it more from a feature point of view. As in, "wouldn't it be nice if you could control what entities and brushes cast shadow or are affected by light?"
Truth be told. I'm evaluating Constructor as a tool for non-Torque projects. It's folder centric set up is so much friendlier than Radiant's reliance on pack files.