Game Development Community

strange exporting problem

by Chairwalker · in Artist Corner · 09/29/2002 (1:28 pm) · 2 replies

When i export without any .cfg's in the models dir everything goes fine but bip01 messes up the models pivot.

So i dont want bip01 to be exported,
I create a plaer.cfg in the models dir with the following content :

AlwaysExport:
eye
cam
mount0
//mount1

NeverExport:
Bip01
Bip01 L Finger*
Bip01 R Finger*
Dummy*

Then when i export it says "cannot collapse node "bip01" because it is a bone"

What am i doing wrong ?

#1
09/29/2002 (2:07 pm)
You cannot cull out nodes that are used to deform the mesh. The only solution is to remove the Bip01 node from the skinlist. Removing the bone may or may not work. If it will not let you remove it (if it still gives you the error) then you will have to reskin the model.
#2
09/30/2002 (2:18 pm)
Thanks, its working now :)