Game Development Community

Resource belonging to a specific engine

by Johnathon · in Site Feedback · 04/06/2008 (6:50 pm) · 2 replies

As i was browsing through the recently added resources, I realized that I didn't know what resource was for what engine, as both the TGE, TGEA & TGB uses the torque script, I had to read through the scripts and see what files where being changed ect, to understand what engine the resource was for. I know TGE & TGEA scripts should work with each other, but a at-a-glance feature would be nice for when viewing a resource. This way people can quickly look for a resource pertaining to their engine.

#1
04/06/2008 (7:36 pm)
It would, but it is unrealistic to go back through the resources, test them with various incarnations of the engine, and then mark them appropriately. I would hate to do that.
#2
04/07/2008 (1:46 pm)
Agreed, but future resources can be flagged as belonging to a specific engine. Older one's could be flagged as 'unknown' or something.