Game Development Community

Your 2 cents on my 10,000

by Zelda P · in Torque Game Engine · 09/29/2002 (12:54 pm) · 4 replies

Hi, I have been looking over a couple of game development engines: TV3D, Fly3D, BlitzBASIC, DarkBASICPro, to mention a few, and I have recently found the promising TGE and I was hoping a couple users could give me some honest answers to a few questions. Thank you :).

1.) What are the system requirements? -I could not find this in the Q&A.
2.) Does TGE support music or video? -For example: *.MP3, *.AVI
3.) Does anyone know the range of picture file formats TGE supports?
4.) Can meshes, sound, or any other buffered/non-buffered data be transmitted over a network?
5.) Does TGE compile to direct-x or openGL?
6.) What is the average file size, or more better said: What's the size of a blank exe?
7.) Does TGE include all libraries into runtime exe, even if certain features are not used?
8.) Are diffuse, specular, etc. lighting a feature of TGE?
9.) Are any shaders, such as cartoon shading, available in TGE?

Thank you once again for taking time out to respond :).
Peace out,
ZeldaPhreak

About the author

Recent Threads


#1
09/29/2002 (1:15 pm)
Quote:1.) What are the system requirements? -I could not find this in the Q&A.

It should run on a tnt2 or higher I believe. Look for Tribes 2's requirements for exact figures.

Quote:2.) Does TGE support music or video? -For example: *.MP3, *.AVI

In the engine it just supports .wav but there has been code Snipits that add .ogg support(this could be in the CVS I dont know for sure) and mp3 support through fmod. I think someone posted some info about getting the AVI control working in windows only.

Quote:3.) Does anyone know the range of picture file formats TGE supports?

Quote:4.) Can meshes, sound, or any other buffered/non-buffered data be transmitted over a network?

Should be able too.

Quote:5.) Does TGE compile to direct-x or openGL?

It's written in Opengl and has a DirectX wrapper.

Quote:6.) What is the average file size, or more better said: What's the size of a blank exe?

Not sure exactly what your wanting to know here...The size of my debug exe for the demo is 6.52MB.

Quote:7.) Does TGE include all libraries into runtime exe, even if certain features are not used?

umm, yes I believe so.

Quote:8.) Are diffuse, specular, etc. lighting a feature of TGE?

if you mean standard openGL lighting then yes...if you mean Programmable Pipeline lighting or per pixel lighting then no.

Quote:9.) Are any shaders, such as cartoon shading, available in TGE?

No shaders. Someone did get cartoon rendering working a bit but nothing official.

-Tim aka Spock
#2
09/29/2002 (1:30 pm)
About the .mp3 question, isn't it possible to create an mp3 encoded wav file? Basically it's an mp3 with a RIFF header, renamed to .wav - would this work?

I know there are plenty of free programs that can do this conversion for you, so if the engine can play encodings other than PCM (maybe use the system's codecs) to play MPEG layer 3 encoded wavs, you in luck :).
#3
09/29/2002 (1:49 pm)
We are going with Ogg Vorbis for Trajectory. There is like a $2500US license fee for fmod.

Eric
#4
10/01/2002 (6:18 am)
Hey all! Sorry, my servers been down. Thanks for the information :).