Game Development Community

Game running slow

by Eric C Cowan · in Torque Game Builder · 04/06/2008 (7:38 am) · 3 replies

I'm working on the TGD tutorials and when I run the game is incredibly slow, once I add the backgrounds (the rocks.) I can run TGE fine, and I can play an array of games with no problems. My system that I'm using is :
Toshiba Satellite
Genuine Intel CPU
T2050 @ 1.60GHZ (dual core)
0.99GB of Ram
Windows XP

I have 3 static sprites and an animated fish, and like I said it's incredibly slow. Is this normal? I don't think I can make a game unless it gets a lot faster. Maybe I'm missing a setting or something. Please help thanks for your time.

About the author

I'm a student that would like to make games.

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#1
04/07/2008 (10:21 am)
This is TGB public forum.

I dont think its normal that game is running so slow. Maybe you
- added some too brutal collision tests, or
- too many graphic
- some brutal calculations in onUpdateScene() function call...

Or, if you are using CodeWeaver, that program lags in background! Try turning off your script editors and other programs.

It could be anything.
#2
04/07/2008 (3:30 pm)
Thanks for your reply Milan. I checked over your points, but I don't see any improvements. Should I be in the private forum with my questions? Thanks again for you responce Milan.
#3
04/08/2008 (11:30 am)
No, you were mentioning TGD and TGE, and this is TGB forum :)
I suppose TGD is TGB with typo, right? :) i read your post just brefly, so i wasnt thinking, sorry ^_^

if you have a licence then private forums are better solution (they have better suport).

Try with debug banner (see documentation how to use it) maybe he can provide you some usefull information like FPS-s, number of objects or something like that. Althou you can echo() FPS-s with $fps++ counter in onudateScene() event every second from some schedule() function ;)

Maybe its graphic card, so try to update drivers. Does all TGB games are lagging on your comp? Try running your game on some other comp.