Game Development Community

TGEA 1.0.7 Bug: FPS Starter Pack

by Syllus · in Torque Game Engine Advanced · 04/05/2008 (8:31 am) · 3 replies

Anyone else having trouble with the FPS Starter pack models in the new TGEA 1.0.7 some models work but most of the large ones do not and whats funny is they all work on the last version of the TGEA 1.0.3

#1
04/05/2008 (11:22 am)
There are many big changes between 1.0.3 and 1.7. The rendering pipeline has changed alot and preforms alot faster and allows for fallback on non shader model cards.

What type of error is it giving you in the console window when you try to use one of hte models that do not work?
#2
04/05/2008 (11:35 am)
No error just the models are not showing up but it is there cause it cast a shadow and the player can run into it also you can shoot it .. very weird the model just disapears
#3
04/05/2008 (2:47 pm)
Check the path to the model in your .mis file. I found there are times when they get input as: ".././././././...sets/data/shapes/model.dts" It's kind of a weird bug that I am still trying to nail down.