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Redundant UVs

by Faye Tyson · in Artist Corner · 04/01/2008 (3:14 pm) · 1 replies

I am currently learning maya, and Im working on texturing a fairly simple plant model. My problem is each leaf is pretty much identical (exept for scale) and I feel like the best way to maxmize resolution and keep things clean would be to overlap the UVs of each leaf to use the exact same (relative vertex to relative vertex) portion of my texture, is there a way to do this? or even better does anyone know of a very detailed UV tutorial? I have read through maya's and it really doesent cover this. thanks very much, I really hate asking interface questions :P

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#1
04/07/2008 (8:30 am)
No problem, Faye.

Yes, you are thinking correctly. Since the leaf texture is going to be reused on all leaf faces, you should only use one UV map and texture for the leaves. The easiest way to get the leafs to use the same texture is to create one leaf with the correct UV map and texture on it, then duplicate that leaf several times and shrink and scale it. That way you don't have to repeat the UV process. You can then add the stalk to the same texture (if you are using one texture for the whole thing).

As for UV tutorials, there's a plethora of them on the web. Here's a list of tutorials to get you started:
http://www.3dmd.net/MAYA_texturing_tutorials.htm

Good luck!
Fredrik S