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New to 3D Game

by Jac Mag · in General Discussion · 04/01/2008 (9:24 am) · 17 replies

Hi.
Ive experience in 2D game programming with C++ and C# (using XNA).
I've try to create simple 3d game in XNA but it's really complex.
I've see the Torque X engine in the site.
-What it add to the XNA framework?
-It's easyest than XNA base?
-With it,can i create every type of game (FPS,racing ecc..)?
-Have it an editor (for levels, when import 3d model ecc..) ?
-Have this a good speed of execution?
-What's different from all the version of engine (engine,builder,advenced,x engine ecc)?

Thanks.
Ps:Sorry for bad english.

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#1
04/01/2008 (10:01 am)
Torque Game Engine is a 3d game engine using opengl, making it cross platform. Builder is a 2d game engine with the same specs. Advanced uses DirectX making it windows only, and possibly xbox360. It deals with shaders and nice looking graphics, meaning it's a little more "advanced". Torque X is just like the 2d builder but it's specifically designed to work with XNA and having that capability to port your TorqueX game to the xbox360 as well.
I may be off a little in dome of the descriptions but that's about the giff's of it.
#2
04/01/2008 (10:39 am)
So,for 3D game,i've to use only the "Advenced version" ?
Another question:
What's different from INDIE,COMMERCIAL and INFINITY license?
Thanks.
#3
04/01/2008 (11:03 am)
IF you want to stay with XNA, then as DALo already said, TORQUE X is the only option. It is fully 3d capable and XNA 2.0 compliant. You can get it for free. IF you want the source code for it too, then you have to get TORQUE X PRO. TORQUE X Builder is an editor which helps a lot in creating a 2D game only. For 3D, so far there is no ingame editor yet, but there is one in the works (see the video on the Torque X product page).
I think it is safe to say that TORQUE X is the best XNA-based engine on the market, and as soon as the 3d-Editor is released, it will be even a lot better.

TORQUE GAME ENGINE and TORQUE GAME ENGINE ADVANCED are two total different products, which are based on C++, altough most of your game will be coded in Torquescript. You can get a demo of TGE which lets you try all of it's editors, the only thing you don't get to see is the source. The difference between INDIE, COMMERCIAL and INFINITY licences is toolwise nothing, it's all the same product, but the licence allows you to do different things with the product. If i recall correctly, It depends on how much your game will make ultimately.
But all this is listed on the product pages as well ;-)
#4
04/01/2008 (11:11 am)
Thanks for the answer.
The last question,for buil a 3D game.
What do you recommend?
The advenced version with the build tool or the X version?
Ps:i use 3Ds max for the model.
Thanks.
#5
04/01/2008 (11:31 am)
This depends on you. With 3Ds max you won't have too many troubles getting art in either engine I think, it is as far as i know the most supported. But in Torque X you can also load fbx and x next to DTS (Torques own format). I miyself use Lightwave and XSI.
Too build a 3D game you can go with either TGE; TGEA or Torque X. If you want to code in C#, and if you want to use XNA, go with Torque X. As soon as the 3d Builder is out, it will make it a lot easier.
TGE and TGEA already have 3d Editors, but as said, it's different engines. My adive is to try out Torque X, it's free. It comes with a few examples as well. If you want to stick with a 2d game, you can even try the 2d editor for 30 days, or if you are a creators club member, you even get it for free ;-).
If C# is not important to you, then you can try also TGE or TGEA. But as soon as you want to modify the engine there, you need to have solid C++ knowledge.
#6
04/01/2008 (11:35 am)
Ok,really Thanks.
#7
04/01/2008 (12:04 pm)
I've not heard of an infinity license. Where did you find that on our site?
#8
04/01/2008 (12:22 pm)
I've see it here (the last).
#9
04/04/2008 (1:46 pm)
The educational license?
#10
04/05/2008 (5:32 am)
Http://www.garagegames.com/products/browse/tgea/

I don't know if it's the educational licence,sorry.
#11
04/08/2008 (5:27 am)
Sorry,i've another question,With Torque,can i read/write files?
Thanks.
#12
04/08/2008 (5:57 am)
Infinity is a Game MADE with TGEA. It's not a engine licence, and i do not think you will get the source code for it. So all you can do is play it..

But i do think you are able to script your own weapons and make your own levels.
#13
04/08/2008 (6:05 am)
Ah! Now I understand. I was caught in a licensing loop in my brain!

Yes, Infinity is a game made with TGEA. Here is more information on the beta.

A TorqueScript programmer can read/write files. A C++ programmer can extend the file operations as well.
#14
04/08/2008 (6:20 am)
Ok ,thanks.
Sorry , but i've see it in a page with 2 tga licence so i've confused it.
#15
04/10/2008 (10:55 am)
Hey just reading this thread and I found it very useful, as I am a student looking to work with Torque X for a project, which I want to demo on my 360.
I have a quick question re Torque X and it's 3d editor as it would appear it has not been released as of yet why is it scheduled for deployment? When will it be released and will it cost extra in future? Just curious. Thanks.
#16
04/10/2008 (10:56 am)
Hey just reading this thread and I found it very useful, as I am a student looking to work with Torque X for a project, which I want to demo on my 360.
I have a quick question re Torque X and it's 3d editor as it would appear it has not been released as of yet why is it scheduled for deployment? When will it be released and will it cost extra in future? Just curious. Thanks.
#17
04/11/2008 (8:18 am)
Right now there is not an estimated release schedule for the 3D editor. John's working hard on it, though. That is, when he's not on here answering questions about TorqueX and XNA.