Game Development Community

Confused...

by Sam Gray · in Torque Game Engine · 04/01/2008 (8:04 am) · 6 replies

I'm confused on how to compile the Torque Game Engine 1.5.2...All I can do is compile the TGE Demo. I want to compile the actual engine. Am I just missing something?

Sorry if this is a stupid question, but I'm just starting to move from 2D to 3D now.

So could someone please tell me how to compile the actual engine instead of the Demo?

#1
04/01/2008 (8:22 am)
The demo is the engine -- the differences are in the scripts, not the executable.
Plus, you will get better results when you post questions like this in the SDK owners forum.
#2
04/01/2008 (8:27 am)
You are compiling the engine.

The demo is one of several missions. You can change the mission in the main.cs script to others like starter.fps and the like.
#3
04/01/2008 (8:31 am)
Ok, thank you. Now I know the Demo is the engine, that's kinda confusing though. lol

Also, how do I compile the Client and Server? I don't quite understand how. Sorry, that's probably a stupid question as well. If there is somewhere you can direct me with that information it would be very much appreciated.
#4
04/01/2008 (8:41 am)
Read the getting started.pdf. That should help with some of your iniatal questions.
#5
04/01/2008 (8:44 am)
I have read the GettingStarted.pdf. But (unless I missed it somehow) it didn't explain how to compile the Client/Server.
#6
04/01/2008 (8:49 am)
They are already part of the engine. You can start the server in dedicated mode by using the -dedicated command line switch.