WorldCraft curves...
by Sebastiao P. de Almeida · in Artist Corner · 09/27/2002 (3:02 pm) · 10 replies
Hi,
Does anyone know an easy way to make curves in worldcarft? I'm building a tunnel in which a car will go through, so I need to make curves inside that tunnel...
Anyone knows of a tutorial or something?
Thanks for the help.
Does anyone know an easy way to make curves in worldcarft? I'm building a tunnel in which a car will go through, so I need to make curves inside that tunnel...
Anyone knows of a tutorial or something?
Thanks for the help.
#2
you have to use cylinders, rotate and half them so you
get a tunnel!
in fact, curved faces aren't possibly with WorldCraft/Hammer, cause it doesn't support them. For curved surfaces you have to use an other editor, for example UnrealED or maybe QUARK (not sure about that)
As far as I know Torque doesn't support curved survaces yet. correct me if I'm wrong!
Matt
09/28/2002 (7:11 am)
Ben is right!you have to use cylinders, rotate and half them so you
get a tunnel!
in fact, curved faces aren't possibly with WorldCraft/Hammer, cause it doesn't support them. For curved surfaces you have to use an other editor, for example UnrealED or maybe QUARK (not sure about that)
As far as I know Torque doesn't support curved survaces yet. correct me if I'm wrong!
Matt
#3
By the way, how do I erase only part of the solid?
09/28/2002 (8:01 am)
So you have to build a cylinder, erase half or 3/4 of it and use it several times to make it look like a curve?By the way, how do I erase only part of the solid?
#4
09/28/2002 (8:29 pm)
The clipping tool is the best bet for lopping off parts of a solid in WC. Check out the help file for instructions on how to use it.
#5
so, think good of if you have to clip something away! :-)
just my two cents!
09/29/2002 (3:33 am)
yes, clipping would be a way, but you got to be very carefully with that. Sometimes it leads to strange errors and can kill your performence!so, think good of if you have to clip something away! :-)
just my two cents!
#6
09/29/2002 (5:05 am)
Quark supports bezier curves... but Torque doesn't so its not much use ;)
#7
09/29/2002 (11:41 am)
Clipping hasn't caused any optimization problems in my (albeit limited) experience. Vertex manipulation, however, HAS caused me no end of grief. If you're just looking to lop off chunks of a cylinder, clipping is by far the best way to do it.
#8
09/29/2002 (12:51 pm)
MAKE AN ARCH
#9
10/01/2002 (11:08 pm)
Yep, everyone forgets the Arc tool in World Craft. :)
#10
This tutorial is a good one for creating Arches, though instead of using the clip tool, I would suggest that you simply draw out a cylinder, rotate it to fit the appropriate view, then use it as a guide to place your square brushes, and use vertex manipulation to angle the brushes appropriately
Just looking at the pics in this tutorial will show you how its done.
countermap.counter-strike.net/Tutorials/tutorial.php?id=42
01/11/2003 (4:23 pm)
Actually, the easiest way to make curves in WC is to simply use vertex manipulation and several brushes to form the curve.This tutorial is a good one for creating Arches, though instead of using the clip tool, I would suggest that you simply draw out a cylinder, rotate it to fit the appropriate view, then use it as a guide to place your square brushes, and use vertex manipulation to angle the brushes appropriately
Just looking at the pics in this tutorial will show you how its done.
countermap.counter-strike.net/Tutorials/tutorial.php?id=42
Associate Kyle Carter
What you need to do is approximate a curve by using a cylinder brush...
(Sorry if that doesn't make a lot of sense; I'm a programmer, not a mapper. I bet the nice people in the IRC channel could give you a hand... Or perhaps a mapper ;)