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TGEA 1.7.0 Beta 1 Bug edit Terrain when tilted

by Bill Vee · in Torque Game Engine Advanced · 03/30/2008 (4:47 pm) · 2 replies

I suppose this falls in the category of using the engine in an unintended way.
dayofwar.net/images/TiltedMegaTerrain0.pngdayofwar.net/images/TiltedMegaTerrain1.png

#1
03/31/2008 (12:07 pm)
Yeah...

I *really* wanted to spend more time on handling any arbitrary transform on a TerrainBlock in the Terrain Editor but I simply ran out of time on it for TGEA 1.7.

Hopefully this is something we can swing back around on at some point. I've seen some really cool things in other engines where they allowed multiple, transformed heightfields.
#2
03/31/2008 (12:20 pm)
On the bright side the editor will edit the terrain exactly the way it is suppose to.
It just renders the grid in the wrong place.

:)