Game Development Community

TGEA 1.7.0 Beta 2 bug Non shader card warning lots of images

by Bill Vee · in Torque Game Engine Advanced · 03/29/2008 (7:56 am) · 2 replies

This is for the Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family.

It will run on these systems but some render error are apparent.

First the atlas demo.
dayofwar.net/images/AtlasDemo0.pngdayofwar.net/images/AtlasDemo1.pngdayofwar.net/images/AtlasDemo2.pngdayofwar.net/images/AtlasDemo3.png
next T3D
dayofwar.net/images/T3D0.pngdayofwar.net/images/T3D1.pngdayofwar.net/images/T3D2.pngdayofwar.net/images/T3D3.pngdayofwar.net/images/T3D4.pngdayofwar.net/images/T3D5.png
next TGEDemoAdvanced
dayofwar.net/images/TGEDemoAdvanced0.pngdayofwar.net/images/TGEDemoAdvanced1.pngdayofwar.net/images/TGEDemoAdvanced2.pngdayofwar.net/images/TGEDemoAdvanced3.pngdayofwar.net/images/TGEDemoAdvanced4.pngdayofwar.net/images/TGEDemoAdvanced5.pngdayofwar.net/images/TGEDemoAdvanced6.pngdayofwar.net/images/TGEDemoAdvanced7.pngdayofwar.net/images/TGEDemoAdvanced8.pngdayofwar.net/images/TGEDemoAdvanced9.png

And while not and error I think this screen shot of ForgeDemo running on a non shader GPU is awesome.
dayofwar.net/images/ForgeDemo0.png

#1
03/31/2008 (4:32 pm)
Hey Bill,
We are going to be pounding *really* hard on non-shadered video cards for the next big release. We will definitely be testing against the Intel cards then as well.

Unfortunately, it doesn't look like any of those graphical errors are going to be ones we can fix in the short term for TGEA 1.7.0.

One thing you could try is to make sure that these video cards are being properly forced into fixed function mode by opening up common/main.cs and uncommenting these lines:

//$pref::Video::forcePixVersion = true;
   //$pref::Video::forcedPixVersion = 0;
#2
03/31/2008 (6:46 pm)
The Intel 915GM is *spose* to support pixel shader 2.0 but as can be seen above.. It does not always work as it should..