Game Development Community

Learning Project Help

by Phillip Chan · in Torque Game Builder · 03/27/2008 (4:12 pm) · 1 replies

Hello all,

I've had this license for about a year and I've gone through a couple of the tutorials- I've managed to look at it on and off for the time I've had it, but could never really get anywhere. I am not a programmer/scripter/artist or particularly adept at this.

With all my weaknesses, I spoke with a friend of mine who is an application programmer and he suggested taking an old Nintendo game and using the art and design concepts from it to get oriented with work flow and to get started on scripting.

That said, I've decided to try to make a small map with the original NES Zelda game, from which I have taken art and sound assets- sprites, midi music.

I used the fish game tutorial to set up a plain tan background, and even put Link on the screen- I've scripted it so that Link can move directionally at a speed that I deem normal.

So there's a very annoying roadblock that I hit. This is the limit of my knowledge and the more I watch Link slide side to side, up and down in permanent facing-forward-sprite is starting to annoy me. How do I swap out the facing forward sprite to a Link facing left/right/up sprite?

I suspect it would involve scripting something in the key.bindings?

If anyone is out there, help please, I would be forever grateful!

Cheers,
Phil

#1
03/28/2008 (12:51 pm)
Use an animated sprite for the character. Then just change the animation depending on what direction the character is moving.