Game Development Community

Torque X Builder Trial and Torque X Pro

by Carolina Torres · in Torque X 2D · 03/27/2008 (11:28 am) · 2 replies

I've been searching for a good game engine to create a 2D game and when I first found Torque I tried the TGB and thought it seemed good. But then I found out Torque X and now I'm wondering:

1 - What are the main differences between TGB and TXB?

2 - I tried both and the main difference I see is that TXB doesn't have some "Edit" options that TGB had (such as physics or dynamic fields). What happened with them?

3 - What does the TXPro version have more than TX?

4 - What does the TXB have more than TXB Trial version?

5 - I'm a masters student, does my college have free access to both TXPro and TXB?

Thanks!

#1
03/27/2008 (12:11 pm)
1) TGB is written in C++ and uses TorqueScript as it's scripting language. It is a 2d only engine and editor that runs on Mac OSX as well as Windows. The Pro version of TGB also comes with the full source code so you can extend both the engine and the editor (don't know if the editor itself is extensible).

TXB on the other hand is pretty much jsut a modification of TGB's editor which allows TorqueX owners to modify torqueX scenes (levels). Since there is no way to get the source code the editor is not extentable, which may or may not be an issue. All game logic is coded in C# instead of a scripting language. Since it is purely a WYSIWYG editor you can create scenes without TXB by modifying the scene files yourself (which is just XML). TorqueX games can only be run on Windows or the 360.

2) Not sure, never used TGB.

3) The only thing TorqueX Pro has that TX doesn't is the full source code to the engine. This allows you to make modifications to the engine. That's mainly it. You do not get the source code to TXB with TX Pro.

4) I think the TXB trial is only a time trial and is otherwise fully functional.

5) no clue.

Hope that helped.
#2
03/27/2008 (12:13 pm)
TGB is Torque Game Builder, uses C++ and Torquescript to create games for the PC and Mac.

TXB is the Torque X Builder, uses C#, does not use Torquescript, and is used to create games for the PC and the XBOX360 via Microsoft XNA.

The interface looks almost identical in each builder, and buying TGB actually grants you a license for TXB, so you can familiarize yourself with the differences between them.

I would guess that your college has access to both if it has access to one, but you might want to check with whomever is in charge of that.

I'm sure others will be along to help, so I will leave further discussion to them :) Hope this helped clarify a little!

edit - Doh! See how the helpful people already beat me to it!