Saving and reusing the player entities/actions
by Roshan Kuriyan · in General Discussion · 03/24/2008 (11:04 pm) · 0 replies
We are doing a game where the player has to be followed by other player. can any one help with this?
During a game session, all of the player's entity actions are being recorded, with reference to a time line.
Later on, the recorded entity is added to the next level(s) as an entity that fully interacts with the game
environment (i.e. another player has to behave like the player what the player has done in the previous
level at the same time player will do some other actions). The heart of the game mechanics is in the ability
to add a previously recorded entity with recorded behavior, not just as background movie or informative
sign, but as an entity that fully interacts with the game environment.
During a game session, all of the player's entity actions are being recorded, with reference to a time line.
Later on, the recorded entity is added to the next level(s) as an entity that fully interacts with the game
environment (i.e. another player has to behave like the player what the player has done in the previous
level at the same time player will do some other actions). The heart of the game mechanics is in the ability
to add a previously recorded entity with recorded behavior, not just as background movie or informative
sign, but as an entity that fully interacts with the game environment.