Game Development Community

Saving and reusing the player entities/actions

by Roshan Kuriyan · in General Discussion · 03/24/2008 (11:04 pm) · 0 replies

We are doing a game where the player has to be followed by other player. can any one help with this?


During a game session, all of the player's entity actions are being recorded, with reference to a time line.

Later on, the recorded entity is added to the next level(s) as an entity that fully interacts with the game

environment (i.e. another player has to behave like the player what the player has done in the previous

level at the same time player will do some other actions). The heart of the game mechanics is in the ability

to add a previously recorded entity with recorded behavior, not just as background movie or informative

sign, but as an entity that fully interacts with the game environment.