C++ Shader GFX Commands Out of Date?
by Matt Vitelli · in Torque Game Engine Advanced · 03/23/2008 (6:23 pm) · 1 replies
With the new 1.7 update, it appears as if code that worked fine in the past no longer works. This is specifically aimed at the mShader->shader->process() command as well as the mShader->initShader() commands.
Here's a video of a day and night system I had working back in TGEA 1.2:
www.youtube.com/watch?v=Ou045QSC7B4
Now it appears as if the shader is not even being applied to the sky. I'm calling this in the renderSkyBox function, same as before, but no shader is being applied. Is this command out of date? What am I doing wrong?
Here's a video of a day and night system I had working back in TGEA 1.2:
www.youtube.com/watch?v=Ou045QSC7B4
Now it appears as if the shader is not even being applied to the sky. I'm calling this in the renderSkyBox function, same as before, but no shader is being applied. Is this command out of date? What am I doing wrong?
Torque Owner Jeremiah Fulbright